Designing design principles

Designing design principles

Everything can be analyzed from a set or group view. Iteratively both reflectively or predictively. Good design! What is good design? Well that depends on what your goals are, and then how you rank the priorities of probably a set of goals. For a lot of artistic mediums, aesthetic effect and conveying themes clearly is top priority, but within games the top of the wanted list is much more contentious. Easy to learn? Well that can be a trade off…

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Rebuilding the Game, Back in VR

Rebuilding the Game, Back in VR

It’s been 2 months since I was even looking at the actual Forbidden Technique game files. The writing/content creation tool for the game, Electra, is all done for now, but I can’t load and play the tests I’ve made yet. I’ve had a long history of work on the virtual reality mechanics for the game. From focusing on stealth using players head movement, to spell casting, to locomotion, to ai movement, to conversation dialog choice and visualization mechanics. And of…

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Content Creation Tool way ahead of Actual Game

Content Creation Tool way ahead of Actual Game

Electra is becoming very stable. Definitely some unfinished finesse features like 2-dimensional layouts (incremental + on/off) for organizing thousands of chat chunks, but in general things are taking on serious polish. The troublesome all characters menu is even working fairly well with staying in sync with active individual file for editing. There are a few need to have fixes and features such as deleting line connections in the conversation chunk editor and making the file saving system a bit more…

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The Game or the Tool

The Game or the Tool

Forbidden Technique and Electra continue to progress as a game project and writing tool that I am very proud of and can’t wait to see get a little further along. Electra the writing tool presents a complex problem though. Its design was inspired to solve the problem of meaningless and unfair dialog options in dating simulation games, but the potential applications for multidimensional organization of speaking choices have overwhelmed me at times. Is creating a structure to understand women creating…

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Electra Done! But Who Cares?

Electra Done! But Who Cares?

I have been adamant about the importance of Electra to those interested in dialog choice and interactive stories in games. I have created a system that takes the flow chart and gives it another dimension of choice and complexity, resulting a more realistic and powerful experience for players that is also skillful and meaningful compared to ALL previous systems. But even if my assertion is correct, why should you care? Beyond a handful of eager experimenters currently diving into Electra,…

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Dialog Pyramid Branching Theory – Electra

Dialog Pyramid Branching Theory – Electra

I am happy to announce that Electra is complete and working in its feature set for creating interactive conversations with game characters. Some of the final features added have completely transformed using the writing tool. For the first time, I personally sat down with the tool for more than 30 minutes and really had a blast. Now part of the fun was I have totally changed my Electra design theory in what the best approaches and goals should be. Basically…

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Electra 2.0 & FTE Changes

Electra 2.0 & FTE Changes

Forbidden Technique and Electra have undergone a massive journey. Starting back in late 2016, it’s close to 2 years since the beginning of the project and so much has been accomplished.   I’ve already talked about exchange variety and the ramifications of multi meaningful segments within monologue exchanges both from player or from ai. So that’s the big big update still that will take a long time to out do, if ever. The newest change is the integration of Context…

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Electra Launcher/Patcher Live! (Forbidden Technique VR game coming soon)

Electra Launcher/Patcher Live! (Forbidden Technique VR game coming soon)

http://paultproductions.com/downloads/Patcher.zip ┬áThe Launcher/Patch client for Forbidden Technique (VR game) and Electra (3D writer’s tool for interactive conversation) is live! So now you don’t have to check for new downloads, all you have to do is open up this patcher app and it will grab the latest versions of everything. At the moment Forbidden Technique is not added to the files as it is not ready for a demo stage at the moment, but it will be coming soon!

Romantic Ai Philosophy & Electra Progress

Romantic Ai Philosophy & Electra Progress

The newest version of Electra represents a very mindful reflection on the graphics and flow of using the writing tool. Pairing the 3D flow chart with the text message output remains the bedrock of the app. One of the key missing features was clear connection between tone properties of the player options and the impact on the ai character’s reaction and chosen response. Now that symbols have been developed in game to represent these factors as the player plays the…

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