Emergent Properties of Language

Emergent Properties of Language

We generally understand that life is an emergent property. A single atom is not alive, and not all combinations of atoms in a large enough group form something that is alive. But with plants, animals, and humans and our specific collection of many many atoms, the emergent property of life applies. Now within interactive storytelling I think there is a serious misconception along the same structure. A single word by itself has a use or a definition, it is like…

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Feature Rundown

Feature Rundown

I just put out the latest version of Electra and decided to do a crash course of using the tool and talking about some of the exciting features my writing program contains! For those of you who have not yet seen it, you can watch it below, don’t forget to subscribe! Feature List Auto updating patcher/launcher hub program Multiple game modes to load writing files into 7 Personality defining traits Character list organization Nested Flow Chart- Every step is a…

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Self aware replay game theory

Self aware replay game theory

Imagine a game with an usually broad series of outcomes with a huge number of in game characters. Perhaps at the end of the first playthrough you reflect on the outcomes you experienced. What if you were to simulate the game being played by an AI that perfectly emulated the decision making process you yourself employed when you played the game. Let’s call that emulation of you, your personal emergent behavior. What if the game included an end game set…

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Designing design principles

Designing design principles

Everything can be analyzed from a set or group view. Iteratively both reflectively or predictively. Good design! What is good design? Well that depends on what your goals are, and then how you rank the priorities of probably a set of goals. For a lot of artistic mediums, aesthetic effect and conveying themes clearly is top priority, but within games the top of the wanted list is much more contentious. Easy to learn? Well that can be a trade off…

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Rebuilding the Game, Back in VR

Rebuilding the Game, Back in VR

It’s been 2 months since I was even looking at the actual Forbidden Technique game files. The writing/content creation tool for the game, Electra, is all done for now, but I can’t load and play the tests I’ve made yet. I’ve had a long history of work on the virtual reality mechanics for the game. From focusing on stealth using players head movement, to spell casting, to locomotion, to ai movement, to conversation dialog choice and visualization mechanics. And of…

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Content Creation Tool way ahead of Actual Game

Content Creation Tool way ahead of Actual Game

Electra is becoming very stable. Definitely some unfinished finesse features like 2-dimensional layouts (incremental + on/off) for organizing thousands of chat chunks, but in general things are taking on serious polish. The troublesome all characters menu is even working fairly well with staying in sync with active individual file for editing. There are a few need to have fixes and features such as deleting line connections in the conversation chunk editor and making the file saving system a bit more…

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The Game or the Tool

The Game or the Tool

Forbidden Technique and Electra continue to progress as a game project and writing tool that I am very proud of and can’t wait to see get a little further along. Electra the writing tool presents a complex problem though. Its design was inspired to solve the problem of meaningless and unfair dialog options in dating simulation games, but the potential applications for multidimensional organization of speaking choices have overwhelmed me at times. Is creating a structure to understand women creating…

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Electra Done! But Who Cares?

Electra Done! But Who Cares?

I have been adamant about the importance of Electra to those interested in dialog choice and interactive stories in games. I have created a system that takes the flow chart and gives it another dimension of choice and complexity, resulting a more realistic and powerful experience for players that is also skillful and meaningful compared to ALL previous systems. But even if my assertion is correct, why should you care? Beyond a handful of eager experimenters currently diving into Electra,…

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Dialog Pyramid Branching Theory – Electra

Dialog Pyramid Branching Theory – Electra

I am happy to announce that Electra is complete and working in its feature set for creating interactive conversations with game characters. Some of the final features added have completely transformed using the writing tool. For the first time, I personally sat down with the tool for more than 30 minutes and really had a blast. Now part of the fun was I have totally changed my Electra design theory in what the best approaches and goals should be. Basically…

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